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Author: Dustin Dowdle

Dustin is the Assistant Clinical Director for a residential treatment facility but doubles as an indie game designer in his spare time with his design studio Odd Fox Games. Dustin is also a member of the Board Game Designer's Guild of Utah, and a collaborator for both ProtoCON Utah, a board game prototyping convention in Salt Lake City and ProCON Online, a virtual board game event. Dustin has also had the honor of being selected twice as a finalist for the Ion Award for two of his designs (Scoundrels and Septet).
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July 2020 Newsletter for the BGDG of Utah

Posted on July 4, 2020July 7, 2020 by Dustin Dowdle

Guild Update COVID and Guild Playtest MeetingsEDIT: Currently we are allowing playtest facilitators for each location to determine if meetings will be held, as long…

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June 2020 Newsletter for the BGDG of Utah

Posted on June 8, 2020June 9, 2020 by Dustin Dowdle

Guild Update COVID and Guild Playtest MeetingsWe are not currently facilitating in-person playtest meetings. Updates on the status of these meetings will be announced vie…

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#1: Lens of Emotion

Posted on April 27, 2020 by Dustin Dowdle

To make sure the emotions you create are the right ones, ask yourself these questions:  -What emotions would I like my player to experience? Why?-What…

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Scoundrels: Design Diary

Posted on March 27, 2020 by Dustin Dowdle

June 2016: An Old Game Idea for a New Game! I didn’t know anything about game design and honestly I hadn’t played many “gamer’s games”…

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What I learned at SaltCON about Game Design

Posted on March 10, 2020March 11, 2020 by Dustin Dowdle

I recently attended SaltCON, Utah’s largest board game convention. I wanted to share some of my experiences and highlight the lessons I learned from attending…

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